Diana Laurillard


About the Speaker

University College London. Formerly: Head of the e-Learning Strategy Unit at the government’s Department for Education and Skills; Pro-Vice-Chancellor Learning Technology and Teaching at the Open University. Previously served on: the Governing Board of the UNESCO Institute for IT in Education, Moscow; Visiting Committee on IT, Harvard University; currently on McGraw-Hill Editorial Advisory Board. Researching: ‘The Transformational Potential of MOOCs’ (Centre for Global HE, UCL-IOE); ‘Future Education’ (RELIEF Centre, UCL-IGP); the Learning Designer tool. Leading the Blended and Online Learning Design course, free and open to all; adaptive games for low numeracy . Currently supervising MA and doctoral students researching educational technology. Recent book: Teaching as a Design Science, Routledge. Lifetime Contribution Award, E-Assessment Association; Honorary Life Membership for Association for Learning Technology and Club Fondation Universitaire, Belgium; Honorary Fellow UCL. Named in top 2% world scientists, Stanford University Jan 2022.

Teachers as design scientists

Collaboration on innovation in blended learning

As blended learning is now becoming a significant part of higher education, there is a great deal of innovative work to be done to develop these new modes of learning and teaching.

Teachers are on the front line of these trends because they are with their learners every day, able to discover what works, and what does not. Teachers can be supported as the design scientists we need, acting as a collaborative community, as do scientists and scholars, to build new knowledge, in this case about blended learning.

The keynote will propose ways in which teachers can now act for themselves as designers of blended learning, by collaborating on sharing and testing new digital pedagogies. It will demonstrate a learning design tool for teachers in all sectors, which is free, open, and available online.

The Learning Designer tool uses the theory-based Conversational Framework for the teaching-learning process to support the detailed development of a sequence of pedagogic activities to facilitate active and social learning. The talk will include learning designs that make use of specific types of digital technology, such as Quiz tools, Menti, Padlet, Chat, and digital games to enhance the learning targeted on selected curriculum learning outcomes as examples.

This type of innovation is guided by a simple Theory of Change that will illustrate how we can use digital tools to respond to learning needs, as well as to bring teachers together as collaborative innovators via MOOC platforms. There will be opportunities for audience interaction via online communication tools.



גלילה לראש העמוד

הרצאת פתיחה - פרופ' יורם עשת-אלקלעי:

אולם מליאה

ממש כמו שהמושג המסורתי ‘אוריינות’ מתייחס ליכולתו של האדם להשתמש במיומנות הקריאה והכתיבה לשם העברה וקליטה של מסרים, המושג ‘אוריינות דיגיטלית’, מתייחסת ליכולתו להשתמש בטכנולוגיות הדיגיטליות למטרות אלה. השימוש היעיל בטכנולוגיות הדיגיטליות מעמיד בפני הלומד והמלמד האוריין מגוון אתגרים קוגניטיביים, חברתיים-רגשיים ומוטוריים, שהשליטה בהם מהווה תנאי קריטי ללמידה, הוראה והדרכה יעילות. למשל:

להבין או לעצב מסרים המוצגים באופן תמונתי; לבנות ידע ממידע שנאסף ברשת באופן מסתעף, לא ליניארי; לתקשר ברשת באופן יעיל, למרות המחסור ברמזים לגבי זהות המשתתפים; לזהות מידע שגוי, מניפולטיבי או מזויף, ולעבד בזמן-אמת נפחי מידע גדולים.